Server Features (Modded Rust): Difference between revisions
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==Active Admins== | ==Active Admins== | ||
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==QOL Features== | ==QOL Features== | ||
===Admin Shop=== | |||
Currently located in P13 (for March wipe). The [[Admin Shop]] trades various resources for paper, which can be used in the [[Server Rewards Store]] | |||
===Workbench Covers Entire Building*=== | ===Workbench Covers Entire Building*=== | ||
A workbench placed in your building will extend the crafting range of the highest level available workbench to the entire building privilege area for players authorized on that TC | A workbench placed in your building will extend the crafting range of the highest level available workbench to the entire building privilege area for players authorized on that TC | ||
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===HQM does not decay=== | ===HQM does not decay=== | ||
HQM base components do not decay, just ignore the "buiding decaying" message form your TC, provided the other required materials are there. (except elevator, you will need to supply ALL required HQM for base if have an elevator). It not decaying means it will also not self-heal like other materials do | HQM base components do not decay, just ignore the "buiding decaying" message form your TC, provided the other required materials are there. (except elevator, you will need to supply ALL required HQM for base if have an elevator). It not decaying means it will also not self-heal like other materials do | ||
===No building physics=== | |||
Buildings are not subject to physics/stibility checks (don't abuse it tho, admins can and will remove dumbass spammy builds) | |||
===Open garage doors with car horn=== | |||
You can open and close garage doors with a beep of a car horn. You must be either authed on the code lock (guest or master code), or the person who placed the keylock | |||
===Huge ass Backpack=== | |||
players get a 42 slot backpack that is kept on death. citizens get a 96 slot backpack that is also kept on death. | |||
===Craft Vehicle Chassis*=== | ===Craft Vehicle Chassis*=== | ||
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ALL hackable locked crate hack timers reduced to 5 minutes down from the default 30 minutes | ALL hackable locked crate hack timers reduced to 5 minutes down from the default 30 minutes | ||
=== | ===Vehicle Insurance=== | ||
Any vehicle purchased either from an NPC vendor OR with a command will be "insured" and all contained items and fuel will go straight to your inventory when vehicle is destroyed. If you die at the same time, or don't have inventory room at the time, items will drop to a loot bag at the vehicle location. | |||
===Minicopters drop fuel when destroyed=== | ===Minicopters drop fuel when destroyed=== | ||
Minicopters (not scrappies) will drop fuel on ground when destroyed (instead of it being gone forever) for random spawn minis. Personal Minis will return fuel directly to inventory. If you die AND blow up personal mini, fuel will be on your death bag. | Minicopters (not scrappies) will drop fuel on ground when destroyed (instead of it being gone forever) for random spawn minis. Personal Minis will return fuel directly to inventory. If you die AND blow up personal mini, fuel will be on your death bag. | ||
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===Extra Helicppter Vendors=== | ===Extra Helicppter Vendors=== | ||
Airfield, Ranch, Farm, Fishing Village | Airfield, Ranch, Farm, Fishing Village | ||
===Persistent Corpses=== | |||
Player corpses do not decay, they will hang around until harvested or damaged to 0 HP. They will get purged periodically. | |||
==Monument Addons== | ==Monument Addons== | ||
Latest revision as of 09:27, 8 April 2023
Some features are available to everyone, some are only available to Verification Features marked with * only apply to Citizens
Active Admins
Staff monitor the server 24/7. Using Discord #Support-and report is the best way to get help from staff, but we do monitor chat as well.
QOL Features
Admin Shop
Currently located in P13 (for March wipe). The Admin Shop trades various resources for paper, which can be used in the Server Rewards Store
Workbench Covers Entire Building*
A workbench placed in your building will extend the crafting range of the highest level available workbench to the entire building privilege area for players authorized on that TC
Horse Laxative
Horses poop more, EVEN more if mounted by a citizen
Bases Self-heal 10x Faster
Buildings will automatically self-repair at 10x the default rate
Repair Entire Building*
Citizens can use command /br to toggle the ability to repair your ENTIRE building in a single hammer strike (provided you have all the required materials) it will tell you how much of what you are missing if you come up short.
HQM does not decay
HQM base components do not decay, just ignore the "buiding decaying" message form your TC, provided the other required materials are there. (except elevator, you will need to supply ALL required HQM for base if have an elevator). It not decaying means it will also not self-heal like other materials do
No building physics
Buildings are not subject to physics/stibility checks (don't abuse it tho, admins can and will remove dumbass spammy builds)
Open garage doors with car horn
You can open and close garage doors with a beep of a car horn. You must be either authed on the code lock (guest or master code), or the person who placed the keylock
Huge ass Backpack
players get a 42 slot backpack that is kept on death. citizens get a 96 slot backpack that is also kept on death.
Craft Vehicle Chassis*
Citizens can use metal frags to craft a 2,3, or 4 module vehicle chassis at any powered car lift.
Keep some items on death*
Citizens will keep all items on toolbelt and worn clothing items on death. (Except for when killed by safe zone, some glitches and disconnect related deaths).
5 minute locked crate timer
ALL hackable locked crate hack timers reduced to 5 minutes down from the default 30 minutes
Vehicle Insurance
Any vehicle purchased either from an NPC vendor OR with a command will be "insured" and all contained items and fuel will go straight to your inventory when vehicle is destroyed. If you die at the same time, or don't have inventory room at the time, items will drop to a loot bag at the vehicle location.
Minicopters drop fuel when destroyed
Minicopters (not scrappies) will drop fuel on ground when destroyed (instead of it being gone forever) for random spawn minis. Personal Minis will return fuel directly to inventory. If you die AND blow up personal mini, fuel will be on your death bag.
Some light sources have unlimited fuel*
Candle sets, tuna can lamp, Chinese Lantern
Extra Helicppter Vendors
Airfield, Ranch, Farm, Fishing Village
Persistent Corpses
Player corpses do not decay, they will hang around until harvested or damaged to 0 HP. They will get purged periodically.
Monument Addons
Some monuments have extra items/loot spawns added to them
Recyclers
All subway stations, Dome, Launch, Power Plant, CARGO SHIP (hidden in cargo hold in the fore and aft ends)
Drone Marketplace
Mining Outpost, Supermarket, Gas Station, Admin Shop
Car Lift
Airfield, Mining Outpost, Gas Station
T1 Workbench
Gas Station, Admin Shop, Mining Outpost
PVE protection
PVP damage blocked
It is physically impossible for other players to hurt you
Raid Damage Blocked
It is physically impossible to damage entities placed by other players
Personal Vehicles*
Buy with command
Buy from vendor
Buying vehicle from any NPC vendor will register it as your Personal Vehicle
Personal Quarries and Pumpjacks
obtainable from raiding or admin shop (See Personal Resource Extractors for more information)
Server Events
Some events happen on a timer, some are manually run by admins. Dangerous and or map-wide events will go along with a uniquely colored sky in game.
Airship
A floating airship appears periodically, it will be marked on the map. You will need to fly to reach it, it is very dangerous, multiple armed minicopters are recommended.
Guarded Crate
A locked crate guarded by some paramilitary chads will appear from time to time, it is marked on the map with a colored circle, the color indicated the difficulty level of the guards and awesomeness of the loot.
Convoy
once per hour, a military convoy patrols the ring road. It should follow normal aggro rules for Sky Karen, but sometimes they will shoot at you "for like, no reason" so if by main ring road, check map to make sure convoy isn't going to gank you.
Zombies
The server is typically zombie-free for the first 2 weeks of wipe (except for select events). Starting on the 3rd Thursday of each month, zombie spawns are enabled. Zombies will come and go throughout the day and week and will not have a consistent population at any time. It can range from none, to few, to swarms everywhere. The population will be generally low most of the day, but will be more likely to increase late at night (Pacific Time Zone) resetting at 3AM when the server reboots
Attack of the Karens
Several Karens will come and wreak havoc on everyone. There may be multiple waves
Bradley Hunt
Chase and kill the admin driving a Bradley across the map!
Arena Events
GunGame
Several GunGame gamemodes, like "Classic" which is modeled after the original GunGame from 2001 as seen on Counter Strike 1.6
Deathmatch
Straight up kill-em-all arena deathmatch. weapon sets and arenas may vary
Slasher
Coming soon! (based on GTAV Online event of the same name)
Random Admin Run Wacky Stuff
Just random shenanigans sometimes
Stackable Chests*
Citizens can right click a chest with a chest of the same type equipped to stack them. (up to 3 high)
NPC Raidable Bases
You can use command /buyraid [easy|medium|hard|expert|nightmare]