Server Features (Modded Rust): Difference between revisions

From West Coast Fun
Jump to navigation Jump to search
No edit summary
 
(10 intermediate revisions by the same user not shown)
Line 2: Line 2:




THIS LIST IS INCOMPLETE AT THIS TIME, SHOULD BE FINIHSED BY FRIDAY!
 
==Active Admins==
Staff monitor the server 24/7. Using Discord #Support-and report is the best way to get help from staff, but we do monitor chat as well.


==QOL Features==
==QOL Features==
===Admin Shop===
Currently located in P13 (for March wipe). The [[Admin Shop]] trades various resources for paper, which can be used in the [[Server Rewards Store]]
===Workbench Covers Entire Building*===
===Workbench Covers Entire Building*===
A workbench placed in your building will extend the crafting range of the highest level available workbench to the entire building privilege area for players authorized on that TC  
A workbench placed in your building will extend the crafting range of the highest level available workbench to the entire building privilege area for players authorized on that TC  
Line 14: Line 18:
Citizens can use command [[/br]] to toggle the ability to repair your ENTIRE building in a single hammer strike (provided you have all the required materials) it will tell you how much of what you are missing if you come up short.  
Citizens can use command [[/br]] to toggle the ability to repair your ENTIRE building in a single hammer strike (provided you have all the required materials) it will tell you how much of what you are missing if you come up short.  
===HQM does not decay===
===HQM does not decay===
HQM base components do not decay (except elevator, you will need to supply ALL required HQM for base if have an elevator). It not decaying means it will also not self-heal like other materials do
HQM base components do not decay, just ignore the "buiding decaying" message form your TC, provided the other required materials are there. (except elevator, you will need to supply ALL required HQM for base if have an elevator). It not decaying means it will also not self-heal like other materials do
===No building physics===
Buildings are not subject to physics/stibility checks (don't abuse it tho, admins can and will remove dumbass spammy builds)
===Open garage doors with car horn===
You can open and close garage doors with a beep of a car horn. You must be either authed on the code lock (guest or master code), or the person who placed the keylock
===Huge ass Backpack===
players get a 42 slot backpack that is kept on death. citizens get a 96 slot backpack that is also kept on death.
 
===Craft Vehicle Chassis*===
===Craft Vehicle Chassis*===
Citizens can use metal frags to craft a 2,3, or 4 module vehicle chassis at any powered car lift.  
Citizens can use metal frags to craft a 2,3, or 4 module vehicle chassis at any powered car lift.  
Line 20: Line 31:
Citizens will keep all items on toolbelt and worn clothing items on death. (Except for when killed by safe zone, some glitches and disconnect related deaths).  
Citizens will keep all items on toolbelt and worn clothing items on death. (Except for when killed by safe zone, some glitches and disconnect related deaths).  
===5 minute locked crate timer===
===5 minute locked crate timer===
ALL haackable locked crate hack timers reduced to 5 minutes down from the default 30 minutes
ALL hackable locked crate hack timers reduced to 5 minutes down from the default 30 minutes
===Minicopters and Scrap Helis spawn randomly===
 
Restored the recently removed random spawns of helicopters
===Vehicle Insurance===
Any vehicle purchased either from an NPC vendor OR with a command will be "insured" and all contained items and fuel will go straight to your inventory when vehicle is destroyed. If you die at the same time, or don't have inventory room at the time, items will drop to a loot bag at the vehicle location.
===Minicopters drop fuel when destroyed===
===Minicopters drop fuel when destroyed===
Minicopters (not scrappies) will drop fuel on ground when destroyed (instead of it being gone forever) for random spawn minis. Personal Minis will return fuel directly to inventory. If you die AND blow up personal mini, fuel will be on your death bag.  
Minicopters (not scrappies) will drop fuel on ground when destroyed (instead of it being gone forever) for random spawn minis. Personal Minis will return fuel directly to inventory. If you die AND blow up personal mini, fuel will be on your death bag.  
Line 29: Line 41:
===Extra Helicppter Vendors===
===Extra Helicppter Vendors===
Airfield, Ranch, Farm, Fishing Village
Airfield, Ranch, Farm, Fishing Village
===Persistent Corpses===
Player corpses do not decay, they will hang around until harvested or damaged to 0 HP. They will get purged periodically.


==Monument Addons==
==Monument Addons==
Line 40: Line 54:
Airfield, Mining Outpost, Gas Station
Airfield, Mining Outpost, Gas Station
===T1 Workbench===
===T1 Workbench===
Gas Station, Admin Shop
Gas Station, Admin Shop, Mining Outpost


==PVE protection==
==PVE protection==
Line 62: Line 76:
===Convoy===
===Convoy===
once per hour, a military convoy patrols the ring road. It should follow normal aggro rules for Sky Karen, but sometimes they will shoot at you "for like, no reason" so if by main ring road, check map to make sure convoy isn't going to gank you.
once per hour, a military convoy patrols the ring road. It should follow normal aggro rules for Sky Karen, but sometimes they will shoot at you "for like, no reason" so if by main ring road, check map to make sure convoy isn't going to gank you.
===Zombies===
===[[Zombie|Zombies]]===
The server is typically zombie-free for the first 2 weeks of wipe (except for select events). Starting on the 3rd Thursday of each month, zombie spawns are enabled. Zombies will come and go throughout the day and week and will not have a consistent population at any time. It can range from none, to few, to swarms everywhere. The population will be generally low most of the day, but will be more likely to increase late at night (Pacific Time Zone) resetting at 3AM when the server reboots
The server is typically zombie-free for the first 2 weeks of wipe (except for select events). Starting on the 3rd Thursday of each month, zombie spawns are enabled. Zombies will come and go throughout the day and week and will not have a consistent population at any time. It can range from none, to few, to swarms everywhere. The population will be generally low most of the day, but will be more likely to increase late at night (Pacific Time Zone) resetting at 3AM when the server reboots
===Attack of the Karens===
===Attack of the Karens===
Several [[Sky Karen|Karens]] will come and wreak havoc on everyone. There may be multiple waves
Several [[Sky Karen|Karens]] will come and wreak havoc on everyone. There may be multiple waves
===Bradley Hunt===
===Bradley Hunt===
Chase and kill the admin driving a Bradley across the map!
Chase and kill the admin driving a Bradley across the map!
==Stackable Chests==
==Arena Events==
===GunGame===
Several GunGame gamemodes, like "Classic" which is modeled after the original GunGame from 2001 as seen on Counter Strike 1.6
===Deathmatch===
Straight up kill-em-all arena deathmatch. weapon sets and arenas may vary
===Slasher===
Coming soon! (based on GTAV Online event of the same name)
===Random Admin Run Wacky Stuff===
Just random shenanigans sometimes
==Stackable Chests*==
Citizens can right click a chest with a chest of the same type equipped to stack them. (up to 3 high)
Citizens can right click a chest with a chest of the same type equipped to stack them. (up to 3 high)
==NPC Raidable Bases==
==NPC Raidable Bases==
You can use command [[/buyraid]] [easy|medium|hard|expert|nightmare]
You can use command [[/buyraid]] [easy|medium|hard|expert|nightmare]

Latest revision as of 09:27, 8 April 2023

Some features are available to everyone, some are only available to Verification Features marked with * only apply to Citizens


Active Admins

Staff monitor the server 24/7. Using Discord #Support-and report is the best way to get help from staff, but we do monitor chat as well.

QOL Features

Admin Shop

Currently located in P13 (for March wipe). The Admin Shop trades various resources for paper, which can be used in the Server Rewards Store

Workbench Covers Entire Building*

A workbench placed in your building will extend the crafting range of the highest level available workbench to the entire building privilege area for players authorized on that TC

Horse Laxative

Horses poop more, EVEN more if mounted by a citizen

Bases Self-heal 10x Faster

Buildings will automatically self-repair at 10x the default rate

Repair Entire Building*

Citizens can use command /br to toggle the ability to repair your ENTIRE building in a single hammer strike (provided you have all the required materials) it will tell you how much of what you are missing if you come up short.

HQM does not decay

HQM base components do not decay, just ignore the "buiding decaying" message form your TC, provided the other required materials are there. (except elevator, you will need to supply ALL required HQM for base if have an elevator). It not decaying means it will also not self-heal like other materials do

No building physics

Buildings are not subject to physics/stibility checks (don't abuse it tho, admins can and will remove dumbass spammy builds)

Open garage doors with car horn

You can open and close garage doors with a beep of a car horn. You must be either authed on the code lock (guest or master code), or the person who placed the keylock

Huge ass Backpack

players get a 42 slot backpack that is kept on death. citizens get a 96 slot backpack that is also kept on death.

Craft Vehicle Chassis*

Citizens can use metal frags to craft a 2,3, or 4 module vehicle chassis at any powered car lift.

Keep some items on death*

Citizens will keep all items on toolbelt and worn clothing items on death. (Except for when killed by safe zone, some glitches and disconnect related deaths).

5 minute locked crate timer

ALL hackable locked crate hack timers reduced to 5 minutes down from the default 30 minutes

Vehicle Insurance

Any vehicle purchased either from an NPC vendor OR with a command will be "insured" and all contained items and fuel will go straight to your inventory when vehicle is destroyed. If you die at the same time, or don't have inventory room at the time, items will drop to a loot bag at the vehicle location.

Minicopters drop fuel when destroyed

Minicopters (not scrappies) will drop fuel on ground when destroyed (instead of it being gone forever) for random spawn minis. Personal Minis will return fuel directly to inventory. If you die AND blow up personal mini, fuel will be on your death bag.

Some light sources have unlimited fuel*

Candle sets, tuna can lamp, Chinese Lantern

Extra Helicppter Vendors

Airfield, Ranch, Farm, Fishing Village

Persistent Corpses

Player corpses do not decay, they will hang around until harvested or damaged to 0 HP. They will get purged periodically.

Monument Addons

Some monuments have extra items/loot spawns added to them

Recyclers

All subway stations, Dome, Launch, Power Plant, CARGO SHIP (hidden in cargo hold in the fore and aft ends)

Drone Marketplace

Mining Outpost, Supermarket, Gas Station, Admin Shop

Car Lift

Airfield, Mining Outpost, Gas Station

T1 Workbench

Gas Station, Admin Shop, Mining Outpost

PVE protection

PVP damage blocked

It is physically impossible for other players to hurt you

Raid Damage Blocked

It is physically impossible to damage entities placed by other players

Personal Vehicles*

Buy with command

see Personal Vehicles

Buy from vendor

Buying vehicle from any NPC vendor will register it as your Personal Vehicle

Personal Quarries and Pumpjacks

obtainable from raiding or admin shop (See Personal Resource Extractors for more information)

Server Events

Some events happen on a timer, some are manually run by admins. Dangerous and or map-wide events will go along with a uniquely colored sky in game.

Airship

A floating airship appears periodically, it will be marked on the map. You will need to fly to reach it, it is very dangerous, multiple armed minicopters are recommended.

Guarded Crate

A locked crate guarded by some paramilitary chads will appear from time to time, it is marked on the map with a colored circle, the color indicated the difficulty level of the guards and awesomeness of the loot.

Convoy

once per hour, a military convoy patrols the ring road. It should follow normal aggro rules for Sky Karen, but sometimes they will shoot at you "for like, no reason" so if by main ring road, check map to make sure convoy isn't going to gank you.

Zombies

The server is typically zombie-free for the first 2 weeks of wipe (except for select events). Starting on the 3rd Thursday of each month, zombie spawns are enabled. Zombies will come and go throughout the day and week and will not have a consistent population at any time. It can range from none, to few, to swarms everywhere. The population will be generally low most of the day, but will be more likely to increase late at night (Pacific Time Zone) resetting at 3AM when the server reboots

Attack of the Karens

Several Karens will come and wreak havoc on everyone. There may be multiple waves

Bradley Hunt

Chase and kill the admin driving a Bradley across the map!

Arena Events

GunGame

Several GunGame gamemodes, like "Classic" which is modeled after the original GunGame from 2001 as seen on Counter Strike 1.6

Deathmatch

Straight up kill-em-all arena deathmatch. weapon sets and arenas may vary

Slasher

Coming soon! (based on GTAV Online event of the same name)

Random Admin Run Wacky Stuff

Just random shenanigans sometimes

Stackable Chests*

Citizens can right click a chest with a chest of the same type equipped to stack them. (up to 3 high)

NPC Raidable Bases

You can use command /buyraid [easy|medium|hard|expert|nightmare]