WCF Vanilla Rust: Difference between revisions
Jump to navigation
Jump to search
(added ACTUAL IP and port. lol) |
(added server name) |
||
| Line 1: | Line 1: | ||
{{Infobox-rustserver | {{Infobox-rustserver | ||
|gamemode = PVE | |gamemode = PVE | ||
|serverName = West Coast Fun?-PVE-No Kill/Raid | |||
|type = Community (vanilla, no gameplay mods) | |type = Community (vanilla, no gameplay mods) | ||
|direct = client.connect vanilla.westcoastfunpve.com | |direct = client.connect vanilla.westcoastfunpve.com | ||
Revision as of 19:07, 18 January 2023
WCF Vanilla Rust
| Gamemode | PVE |
|---|---|
| Server Browser Tab | Community (vanilla, no gameplay mods) |
| Server Full Name | West Coast Fun?-PVE-No Kill/Raid |
| F1 console Direct Connect COmmand | client.connect vanilla.westcoastfunpve.com |
| IP Address | 35.162.138.126 |
| Port | 28015 |
| Daily Reboot Time | 3 AM PST |
The "Vanilla" WCF Rust server. It is a PVE server running Oxide (the modding platform) to add some admin tools and chat features. From the player's perspective, it is a vanilla server. With "Vanilla" meaning: "server with no modifications effecting gameplay" This means the server settings we have changed (hackable crate timer) and others do not remove our "vanilla" status. the term vanilla is pretty subjective in the context of video games, but Facepunch, the developers of Rust have stated you may edit any config file and install mods that do not effect non-staff player gameplay and still be listed as a "Community" (referred to as vanilla by the Rust community) server.